Brizy #524

No matter if you’ve used a visual page builder before, with Brizy you’ll be a pro the second you start using it.


Beautiful world

Brizy is a front-end page builder where what you see is what you get. We designed it so you can be in complete control. 

Focus Groups

Every text, image, icon or button can be edited simply by selecting and edit it.

Pressure Sensitive

Bring vibrance to your site by setting colour & transparent with our colour overlays.

Smartwatch Ready

Learn in realtime what version works best by tracking revenue, clicks, signups.

Perfect On Mobiles

Choose from hundreds of pre-built design elements, called items, by pressing the Plus

Move Layout From HDA to HDA

node = hou.node('/obj/matnet_explosion/pyroshader_improved1')
src = hou.node('/shop/pyro_improved1')
node.type().definition().setParmTemplateGroup(src.type().definition().parmTemplateGroup(), rename_conflicting_parms=False)
node.setParmTemplateGroup(node.type().definition().parmTemplateGroup(), rename_conflicting_parms=False)

hou.phm() in event handlers

phm() → hou.HDAModule

“This shortcut lets you write hou.phm() instead of hou.pwd().hdaModule(). You are most likely to use this shortcut from event handlers, button callbacks, and menu generation scripts in digital assets.”

It is Houdini’s Help.
But phm() and hou.pwd().hdaModule() do not work in event handlers.

Use instead in event handlers:


Print filenames from Nuke

It’s a simple python script to print filenames in all Write nodes from Nuke:

print "========================"
for node in nuke.allNodes():
    if 'Write' in node['name'].value():
        print node['file'].value()

To run this script you can save it to file .py and run from File/Run Script menu (Alt + X).
The result will be printed in the Script Editor (right click to any content menu, Windows/Script Editor).

You can change Write to Read to print all comp’s references:

print "========================"
for node in nuke.allNodes():
    if 'Read' in node['name'].value():
        print node['file'].value()

To find the filenames with specific location run next script:

print "========================"
location = '/LOCATION_PATH/'
for n in nuke.allNodes():
    if 'Read' in n['name'].value() or 'Write' in n['name'].value():
        if location in n['file'].value():
            print n['file'].value()

Pre-render create directory

Custom parameter (shader_node) with path to node with filename parameter (if You use it in shader etc.):


Pre-render script to create non-existent directory:

import os
path = hou.pwd().parm('shader_node').evalAsString()
dirName = os.path.dirname(hou.node(path).parm('filename').evalAsString())
if not os.path.exists(dirName):

Scale Packed Geometries

This is a simple VEX code that allows you to change the size of objects:

matrix3 xform = primintrinsic(0, "transform", @primnum);
scale(xform, chf("scale"));
setprimintrinsic(0, "transform", @primnum, xform);